![]() You can reposition with your weapon raised. Though I was very annoyed watching it, because good god man eyes on the enemy, stop looking away and running about. I'm the kind of person that loved Skyrim's melee combat (At least when I found an enemy willing to actually fight me like a Nord). I enjoy that sort of simple, steady, methodical fighting. ![]() To try and end on a more positive note, I do like the look of the combat. Maybe island generation gets better, but looking at that first island they show us from the tower, I can't really get my hopes up. And while boat crafting looks awesome and interesting, there's a big worry if the whole purpose of sailing ends up just being to (quite literally) ferry you to the next uninteresting looking island. Required exploration just lacks the same sense of wonder that there is to just wandering off the intended path just to see what's out there. I know the focus and objectives will be preferable to some people, but not for me. Simply things that I would be obligated to explore to get materials and be one tower closer to the next set of islands. Maybe it's just the early sets of islands and later ones are generated to be larger and more complex, but I didn't see anything in that video that made me want to explore. You go to islands and explore them to find relevant resources and to find towers needed to unlock the way to the next set of islands where you can do the same thing. This game, on the other hand, the exploration seems to be a fundamental part of the core loop. I didn't climb a mountain to fight a boss, I climbed a mountain because it was there and I could. I generally expected there would probably be something wherever I went, but my drive was always to explore the world available to me. And for me at least, it was never about the reward. Shrines, interesting places, the occasional unique moment like Naydra, it was something you chose to do of your own accord that the game heartily rewarded. Exploration was something you could do, and it often rewarded you for doing it with some manner of content. Like how they both focus on exploration, Breath of the Wild gave a huge overworld and didn't make you go to much of it at all (Even filling out the 'intended' route with the four cities and their Beasts, Kakariko, Hateno and maybe the Lost Woods left a lot of space completely untouched). Mostly due to the combat just really not looking that appealing to me.Īs far as I see from this video (Not been following the game beyond watching a few trailers here and there), while it's certainly very Breath of the Wild-esque in style and how movement and (to an extent) combat seem to work, to me it seems like the focus is actually pretty distinct. Still not sure if I'll pick this up though. I guess they could still hand craft some cool stuff and make that spawn along with the rest of the island but I'll have to wait and see. But I wonder if that means the islands will start to feel a bit similar after a while. They're probably going for a slower paced game but I'd love it if the animations/combat were all much faster. Climbing looked a bit rough in some areas and even just the time in took to break those pots feels like it'd get annoying pretty fast. Personally I'd have preferred something faster and more responsive.Īnimations definitely need some work. Though I've been sick of towers since the first Assassin's Creed.Ĭombat looked a little slow for my liking. Aside from the art style it doesn't look as much like BotW as I first thought, but it does seem to have a similar tower mechanic. Looks like a procedurally generated Wind Waker with a focus on crafting and survival.
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